PERIPHERAL has 16 enabled badges in the official Roblox badge directory as of October 28, 2026. Their names and descriptions confirm major goals, but a short badge description is not always a complete walkthrough. Use this index to choose a challenge and preserve the exact official condition; use the linked mechanic guides for the part of the route that is publicly supported.
Power and escape badges
Official
First Light
Condition: Get the first generator running.
Start with the [Generators guide](/objectives/generators/). The badge confirms a successful first activation, not a fixed machine location.
Official
Electrician
Condition: Have all 3 generators running at the same time.
The simultaneous wording means past activations alone are insufficient if power fails.
Official
Survivor
Condition: Escape the building.
Follow [How to Escape](/guides/how-to-escape/) through power, key, code, hunt, and the live exit prompt.
Official
Untouchable
Condition: Escape without dying once.
Plan a conservative route and protect all three lives; the badge requires a no-death escape.
These descriptions are direct and useful, but they do not publish a generator repair minigame, fixed route, key placement, code format, or exit input. Completing the stated result is reliable; copying an unsupported exact route is not.
Creature and stealth badges
Official
Looked Back
Condition: Turn around in time when she is right behind you, and live.
The timing window is not stated. Use the [Monster guide](/survival/monster/) and react to current cues.
Official
Held Your Breath
Condition: She listened at your hiding spot and walked away.
This confirms a hiding check and breath mechanic, but not a universal button or duration.
Official
Eyes in the Dark
Condition: You saw her eyes in the dark.
The description confirms the event, not a safe farming location or guaranteed trigger.
Official
She Never Screams Twice
Condition: Die to her 10 times.
The API does not explain whether progress spans matches; let the badge progress UI answer that in the current build.
The official text uses “she” for the creature but does not publish a formal name. Avoid attaching a community nickname, lore, speed, damage value, or spawn chance to these challenges without a developer source or reproducible in-game check.
Team and solo badges
Official
Nobody Left Behind
Condition: Escape with your whole group alive.
Regroup before the exit and confirm every intended player remains alive.
Official
Alone in the Dark
Condition: Escape playing solo.
The [Solo guide](/modes/solo/) organizes searching, code memory, power checks, and hunt preparation for one player.
Official
Rescuer
Condition: Save a friend from her grip.
The exact rescue prompt, timing, and risk need live confirmation; the badge proves the rescue interaction exists.
Official
Not a Word
Condition: Talk to your team and escape without her ever hearing your voice.
This confirms a voice-related challenge. It does not publish the hearing threshold or exact voice implementation.
For Not a Word, preserve the odd but precise condition: you must talk to the team and still avoid being heard by the creature. Simply disabling all communication may not satisfy the wording. The public badge does not say which voice channel, volume, distance, or timing qualifies, so follow live feedback and do not rely on invented decibel rules.
Collection, difficulty, hunt, and secret badges
Official
Archivist
Condition: Collect all 6 tapes.
The count is confirmed. Locations, persistence, and whether all six must be collected in one shift are not published.
Official
Nightmare Survivor
Condition: Escape in Nightmare mode.
The mode exists, but its modifiers remain undocumented in first-party public text.
Official
Hunt Survivor
Condition: Survive 5 hunts in one shift.
Use the [Hunts guide](/survival/hunts/). The badge supplies the count and same-shift scope, not the hunt timer.
Official
Cloversky’s Luck
Condition: Find PERIPHERAL's rare four-leaf clover.
The official description confirms the secret, not a fixed spawn point or chance.
These are poor candidates for fabricated maps. The facility changes every match, and the badge API does not reveal a tape table, clover probability, or Nightmare rule set. Track only what the current shift and badge progress visibly confirm.
Plan a badge run without wasting it
Choose one primary badge and one compatible secondary goal. First Light naturally precedes Electrician, while Survivor can pair with Untouchable, Alone in the Dark, or Nobody Left Behind depending on the mode. Hunt Survivor asks for five hunts in one shift, which may conflict with a fastest-possible escape plan. Collection goals may require broader exploration than a no-death escape.
Before the run, confirm the mode and team arrangement. During the run, use the same objective discipline as a normal escape: record generators, protect the key and code, and prepare for the red-light transition. Do not sacrifice the underlying escape chain for a badge condition unless the badge itself requires a different outcome.
After the run, check the Roblox badge award rather than assuming completion from an animation or community checklist. If a condition did not award, record the current build date, mode, team state, and exact action. Change one variable on the next attempt instead of repeating an unverified ritual.
What still needs live verification
The following are intentionally not presented as facts: exact Looked Back timing; breath duration; how voice detection evaluates Not a Word; rescue inputs; tape locations or persistence; Nightmare modifiers; hunt duration and repeat trigger; clover spawn location or chance; and whether cumulative death progress spans servers. Those details can change during beta and require reproducible observation.
The badge names, enabled status, and descriptions above come directly from Roblox’s API for Universe ID 10768473690. That makes this a dependable goal index without turning short descriptions into invented mechanics.